We’re creating augmented reality (AR) experiences to bring innovation to education; by developing new ways for students to discover supplementary information that cannot be seen by the naked eye, helping them to become inspired by their subjects and motivated to learn more.
Why augmented reality?
By using AR we can provide innovative learning resources – visualising 3D maps, deciphering rare manuscripts, understanding anatomy or even finding fossils on field trips.
Benefits for students, academics and developers
Through the help of computer–generated content and mobile devices, students are immersed into a data-rich world, integrated seamlessly with the real world. Supplementary digital layers can help breathe life into objects, often presenting a wealth of hidden information and insight, allowing the user different perspectives to facilitate enquiry based learning.
Using mobile devices such as smart phones, tablets and even wearable headsets, students and teachers can access supporting information to almost anything, such as books, images, objects or places.
By working closely with academics, developers and students, we can tailor our AR offering to create pedagogically-sound collaborative experiences across a range of disciplines and institutions.
What we're working on
AR in science
We’re now working on several projects creating AR applications, most notably the AR-Sci EU funded project with partners from Denmark, Norway and Spain aiming to spark children’s interest in science by allowing teachers and students to not only be users of AR but active creators.
Working with Leeds College of Music we are helping to bring AR into their music production studios addressing the challenge of delivering 24 hour qualified technical support in a way that students can easily understand.
Surrounding the sound desks and patch bays with contextual digital information using 3D models and animations, students are afforded a visual walkthrough of the most common tasks.
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